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What would it take to go 'off the grid?'
In this game you will work with your neighbors. You will work to save energy and add a small, local source of power. In the end, you will create a community that makes its own power!
As you play, be sure to read the directions. They are short, and they contain important hints.
Narration Off On
Sound Effects Off On
Hints Off On
Saved Game Save or bookmark this link to return to your game later.
In this beta version, some pieces of the game are incomplete.
• Narration is not available. It will be recorded when game dialogue is final.
• Game leveling is not quite complete. The game may get easier or harder to win. For a detailed list of changes, tap the version number at the bottom of this page.
Version 2025.04.09 BETA
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* Changelog for Net Zero Neighborhood *
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2025.04.09 BETA
Added indicators for available conversations in the cul-de-sac navigation
Added visual appeal (and emjois!) to "stuck player" messages
2025.04.08 BETA
Updated book text
Removed "Game" from the logo to facilitate smaller screens
Various bug fixes, especially with when characters appear
2025.03.24 BETA
Dialogue for Goal 4 will now appear for each neighbor as soon as it is available.
Added visual tag for energy-saving appliances
Various bug fixes
2025.03.21 BETA
Editorial corrections to dialogue
2025.03.18 BETA
Player now earns savings account interest on their wallet
Various dialogue changes
Various bug fixes
2025.03.12 BETA
Completed dialogue for Goal 4
Player will now only see dialogue that will help with the endgame
Various UI changes including button labels and additional escapes
Various bug fixes
2025.03.01 BETA
Added on-screen notifications for the game log
Added cursors to show when elements are interactable (hand vs. crosshair)
Added sound effects for interactions and notifications
Renamed Objectives to Goals
Various bug fixes
2025.02.17 BETA
Modified dialogue, including reading level reduction across the game to below grade 3
Hiding dialogue which does not help the player move forward
Added hinting mechanism to note knowledge gained about each neighbor
Various bug fixes
2025.01.22 BETA
Fixed bug related to Objective 4 progression
2025.01.18 BETA
Added conversations for Objective 4 (solar and wind only)
Added scoring mechanisms for Objective 4
Various bug fixes
2025.01.15 BETA
Completed conversations for Objective 3, including reminder of player appliance upgrades
Added backend code for automated hinting mechanism (forthcoming)
Various bug fixes
2025.01.11 BETA
Added new conversations for Objective 3
Energy use graphs are now available
Game log has been improved, including an expanded view and a count of unseen logs
Sounds can now overlap
Many various bug fixes
2024.12.25 BETA
Player wallet is now active
Incandescent and CFL bulbs can no longer be purchased (to better reflect the real world)
Light bulbs now burn out over time
Neighbors with completed introductions now suggest talking to other neighbors
Various bug fixes
2022.01.20 BETA
Added game log functionality
Smart meter is now enabled 18 weeks after the start of the game
Changed objective 1's progress bar to a checklist
Improved initial save game setup
Added month to main screen
Image and load time optimizations
Various bug fixes
2022.01.10 BETA
Fixed icon placement on iOS devices
Restructured code in settings panel
2022.01.09 BETA
Added save game functionality
Fixed breaking change to Afia's windows
Various bug fixes
2022.01.08 BETA
Neighbors with completed threads now suggest talking to other neighbors
Updated candle and garage animations
Fixed energy change calculations
Image and load time optimizations
Various bug fixes
2022.01.07 BETA
Energy bill now changes monthly until smart meter is enabled
Various bug fixes
2022.01.01 BETA
Various bug fixes
2021.12.29 BETA
Added 4 conversations for 129A (Erika)
Added 4 conversations for 129B (Terr.)
Dialogue now triggers reductions in neighbor energy use
Adjusted apartment energy use to account for common areas
Image and load time optimizations
Various bug fixes
2021.12.26 BETA
Added energy use panel
Appliance upgrades now impact energy use at 121 SGC (Player's home)
Updated home blueprint (thanks, OC!)
2021.12.25 BETA
Added objectives panel with progress
Added shopping interfaces (appliances can be tapped; lights are currently accessed at the living room booklet)
Added 4 conversations for 105 (Gerald)
Added 4 conversations for 109 (Amina)
Added 5 conversations for 125 (Afia)
Updated sound effects for animations
Image and load time optimizations
2021.12.19 BETA
Added sound effects for animations
2021.12.16 BETA
Added temporary objectives screen
2021.12.15 BETA
Added 4 conversations for 101A (Aanya)
Added 4 conversations for 101B (Ken)
Added 4 conversations for 101C (Alex)
Added 4 conversations for 101D (Steph)
2021.12.11 BETA
Neighbor dispositions are now dynamic
Fixed bottom border
Various code/efficiency refinements
Optimized loading time
2021.12.10 BETA
Visual ratio now capped at 1.45 (w:h)
Neighbor interactions are now dynamic
Challenges 2.x are unlocked when player has met all neighbors, but only Aanya has a next conversation.
2021.12.04 BETA
Added first neighbor interactions
Addressed overlapping hotspots
Added books
Optimized loading time
2021.12.03 BETA
Added dialogue engine
Added living room
Various visual fixes
2021.12.02 BETA
Visual ratio now capped at 1.5 (w:h)
Various visual changes/fixes
2021.11.27 BETA
Initial alpha release for exploring the home and neighbhorhood