Welcome to

BETA

What would it take to go 'off the grid?'

In this game you will work with your neighbors. You will work to save energy and add a small, local source of power. In the end, you will create a community that makes its own power!

As you play, be sure to read the directions.
They are short, and they contain important hints.

Narration
Off On
Sound Effects
Off On
Hints
Off On

Saved Game
Save or bookmark this link to return to your game later.

In this beta version, some pieces of the game are incomplete.
• Narration is not available. It will be recorded when game dialogue is final.
• Game leveling is not quite complete. The game may get easier or harder to win.
For a detailed list of changes, tap the version number at the bottom of this page.

Version 2025.04.09 BETA


 
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* Changelog for Net Zero Neighborhood *
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2025.04.09 BETA
  • Added indicators for available conversations in the cul-de-sac navigation
  • Added visual appeal (and emjois!) to "stuck player" messages

2025.04.08 BETA
  • Updated book text
  • Removed "Game" from the logo to facilitate smaller screens
  • Various bug fixes, especially with when characters appear

2025.03.24 BETA
  • Dialogue for Goal 4 will now appear for each neighbor as soon as it is available.
  • Added visual tag for energy-saving appliances
  • Various bug fixes

2025.03.21 BETA
  • Editorial corrections to dialogue

2025.03.18 BETA
  • Player now earns savings account interest on their wallet
  • Various dialogue changes
  • Various bug fixes

2025.03.12 BETA
  • Completed dialogue for Goal 4
  • Player will now only see dialogue that will help with the endgame
  • Various UI changes including button labels and additional escapes
  • Various bug fixes

2025.03.01 BETA
  • Added on-screen notifications for the game log
  • Added cursors to show when elements are interactable (hand vs. crosshair)
  • Added sound effects for interactions and notifications
  • Renamed Objectives to Goals
  • Various bug fixes

2025.02.17 BETA
  • Modified dialogue, including reading level reduction across the game to below grade 3
  • Hiding dialogue which does not help the player move forward
  • Added hinting mechanism to note knowledge gained about each neighbor
  • Various bug fixes

2025.01.22 BETA
  • Fixed bug related to Objective 4 progression

2025.01.18 BETA
  • Added conversations for Objective 4 (solar and wind only)
  • Added scoring mechanisms for Objective 4
  • Various bug fixes

2025.01.15 BETA
  • Completed conversations for Objective 3, including reminder of player appliance upgrades
  • Added backend code for automated hinting mechanism (forthcoming)
  • Various bug fixes

2025.01.11 BETA
  • Added new conversations for Objective 3
  • Energy use graphs are now available
  • Game log has been improved, including an expanded view and a count of unseen logs
  • Sounds can now overlap
  • Many various bug fixes

2024.12.25 BETA
  • Player wallet is now active
  • Incandescent and CFL bulbs can no longer be purchased (to better reflect the real world)
  • Light bulbs now burn out over time
  • Neighbors with completed introductions now suggest talking to other neighbors
  • Various bug fixes

2022.01.20 BETA
  • Added game log functionality
  • Smart meter is now enabled 18 weeks after the start of the game
  • Changed objective 1's progress bar to a checklist
  • Improved initial save game setup
  • Added month to main screen
  • Image and load time optimizations
  • Various bug fixes

2022.01.10 BETA
  • Fixed icon placement on iOS devices
  • Restructured code in settings panel

2022.01.09 BETA
  • Added save game functionality
  • Fixed breaking change to Afia's windows
  • Various bug fixes

2022.01.08 BETA
  • Neighbors with completed threads now suggest talking to other neighbors
  • Updated candle and garage animations
  • Fixed energy change calculations
  • Image and load time optimizations
  • Various bug fixes

2022.01.07 BETA
  • Energy bill now changes monthly until smart meter is enabled
  • Various bug fixes

2022.01.01 BETA
  • Various bug fixes

2021.12.29 BETA
  • Added 4 conversations for 129A (Erika)
  • Added 4 conversations for 129B (Terr.)
  • Dialogue now triggers reductions in neighbor energy use
  • Adjusted apartment energy use to account for common areas
  • Image and load time optimizations
  • Various bug fixes

2021.12.26 BETA
  • Added energy use panel
  • Appliance upgrades now impact energy use at 121 SGC (Player's home)
  • Updated home blueprint (thanks, OC!)

2021.12.25 BETA
  • Added objectives panel with progress
  • Added shopping interfaces (appliances can be tapped; lights are currently accessed at the living room booklet)
  • Added 4 conversations for 105 (Gerald)
  • Added 4 conversations for 109 (Amina)
  • Added 5 conversations for 125 (Afia)
  • Updated sound effects for animations
  • Image and load time optimizations

2021.12.19 BETA
  • Added sound effects for animations

2021.12.16 BETA
  • Added temporary objectives screen

2021.12.15 BETA
  • Added 4 conversations for 101A (Aanya)
  • Added 4 conversations for 101B (Ken)
  • Added 4 conversations for 101C (Alex)
  • Added 4 conversations for 101D (Steph)

2021.12.11 BETA
  • Neighbor dispositions are now dynamic
  • Fixed bottom border
  • Various code/efficiency refinements
  • Optimized loading time

2021.12.10 BETA
  • Visual ratio now capped at 1.45 (w:h)
  • Neighbor interactions are now dynamic
  • Challenges 2.x are unlocked when player has met all neighbors, but only Aanya has a next conversation.

2021.12.04 BETA
  • Added first neighbor interactions
  • Addressed overlapping hotspots
  • Added books
  • Optimized loading time

2021.12.03 BETA
  • Added dialogue engine
  • Added living room
  • Various visual fixes

2021.12.02 BETA
  • Visual ratio now capped at 1.5 (w:h)
  • Various visual changes/fixes

2021.11.27 BETA
  • Initial alpha release for exploring the home and neighbhorhood

Tap the black background overlay to exit.